You may configure the looks and behaviors of the buttons on Sonicwarper's unique quad-bowswitch design to suit your playing style.
The behavior of a button determines how the button works.
This page describes how behaviors may be configured. To understand how looks may be configured, see this page - How Looks Work.
The default behavior is the behavior of a button when Sonicwarper starts up. A button may have more than one default behavior; in this case, the default behaviors all work together at the same time. You are responsible for making sure that the default behaviors you set do not conflict with one another.
In the section - Conditional Behavior - you'd learn how to set conditional behaviors for a button; so it'd change its behavior(s) based on inputs from Traktor. The default behavior(s) is also a "fallback" when none of the set conditions are met. That is, when no conditional behavior(s) are met, the default behaviors are activated as a whole.
You'd see an "active" indicator next to the "Default Behavior" section header when default behaviors are active.
You'd see an "active" indicator next to each conditional behavior item when it is active.
You may find more information about conditional behavior in this section - Conditional Behaviors.
To show how default behavior(s) work, we will build on the example in "How Looks Work" and add a default behavior to the button. The default look of the button looks like this:
We will now add a default behavior to let this button trigger Hotcue 1 on Track A:
Connect Sonicwarper to Traktor (see section - Setup), load a track into Track Deck A. You should be able to trigger Hotcue 1 on the track by tapping on the button.